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July 29, 2011

Upcoming event: Videogame Music Symposium

On September 13, Utrecht University will be hosting the Videgame Music Symposium aimed at new media, game studies & musicology students and researchers as well as videogame designers and composers. From the symposium website:
With internationally renowned speakers from the fields of game studies and game music research, game designers and students, this one-day symposium at Utrecht University seeks to outline an agenda for videogame music research. The symposium investigates music's contribution to three important domains of videogaming: Play, Fans, and Space. In addition, a game music workshop will enable researchers, students, designers and gamers to join forces in the development and study of videogame music.
The event is free, but space will be limited! Registration will begin at the symposium website on 13 August2011.

July 20, 2011

Sybille Lammes receives ERC Starting Grant for "Charting the Digital" research project

More good news! The European Research Council (ERC) has awarded our own Sybille Lammes with a prestigious ERC Starting Grant!

Here's a description of the "Charting the Digital" research project, which will involve Lammes as principal investigator, a postdoc and two PhD positions:
The key objective of this research programme is to investigate to what extent and how digital maps can be considered as new techno-cultural phenomena that have altered our way of being in and moving through our spatial environments. Digital maps allow a greater degree of interaction between users and mapping interfaces than analogue maps do. Instead of just reading maps, users have far more influence on how maps look. Whether a navigation device that adjusts its route-display according to where the driver chooses to go, or a map in a computer-game that is partly created by players, maps have become more interactive and are now co-produced by their users.

Part of this extensive research project investigates how digital maps are related to play. It focusses on a two-fold cultural paradigm shift that occurred since the emergence of digital maps and a parallel process of cultural ludification. Theses two shifts come together in a myriad of playful mapping practices that people nowadays engage with and that will be examined in this project.
The press release from the Utrecht University can be found here (in dutch).

Teun Dubbelman receives Fulbright scholarship

The Center for the Study of Digital Games and Play congratulates our own Teun Dubbelman with receiving the prestigious Fulbright scholarship!

From the press release:

Teun Dubbelman MA, PhD candidate at the Research Institute for History and Culture (OGC), has received the prestigious Fulbright scholarship for PhD fellows. He will spend three months at the Massachusetts Institute of Technology to develop design guidelines for story-based computer games. Dutch designers of gaming companies have expressed a need for just that kind of knowledge.

Dubbelman’s PhD research is part of the national GATE-project (Game Research for Training and Entertainment), funded by the government to support the growing Dutch game industry. MIT has the right expertise to translate theoretical concepts into the practice of game design. With his research scholarship, Dubbelman hopes to build a bridge between scientific research and the practice of game development.

July 18, 2011

DNB Magazine focuses on the Dutch game industry

The recent issue of the magazine published by De Nederlandsche Bank (the Dutch central bank) focuses on the Dutch game industry. It shows how the 160 companies working on games in the Netherlands right now already have a healthy 150 milj. euro turnover. According to the article however, the industry needs to get more ambitious and competitive in order to grow. Working together as a sector through initiatives like the Dutch Game Garden, and using the knowledge from research projects like GATE, should push the Dutch game industry in the right direction.

The issue of DNB Magazine can be found here.